Are Scattered Game Developers and Journalists Facing Similar Destinies?

Mass layoffs, shrinking institutions, and the rise of independent creators are pushing game development and journalism toward the same uncertain future.

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Are Scattered Game Developers and Journalists Facing Similar Destinies?
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Another week of mass layoffs in the video game industry brought back an old, unpleasant feeling. I've been here before. More than once.

I watched professional journalism begin to fracture as newspapers cut staff, closed bureaus, consolidated operations, and asked fewer people to do more work. I also experienced the instability of game development firsthand.

In 2010, I was laid off from my job working on Fallen Earth.

Years later, I helped create Knee Deep, a theatrical adventure game that earned positive reviews and found an appreciative audience. It didn't, however, become the financial success the studio needed. Eventually, I chose to leave.

One job ended in a layoff. The other ended with a voluntary departure. Both experiences taught me the same hard lesson: Good work isn't always enough to keep a creative business alive.

That's why the latest wave of video game industry layoffs feels like more than another bad week. It feels like part of a larger structural change, one that professional journalism has been living through for years.

Game development may be heading toward a future dominated by a small number of enormous companies at one end, and a scattered population of indie studios and solo developers at the other.

Journalism's already well along that road.